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# Steam Early Access Launch - What you need to know!
- URL: https://news.melvoridle.com/steam-early-access-launch-what-you-need-to-know/
- Published: 2026-11-12T10:26:59.000Z
- Updated: 2026-11-12T10:26:59.000Z
- Author: Althalus
- Tags: News

Hey everyone!

It’s less than a week to our Early Access launch! This is a big deal for us, and we know a lot of you are really excited to play. This post has (hopefully) all the info you’ll need before we push the big red “ship it” button!

# In case you missed it…

Melvor Idle 2: A RuneScape Adventure releases into Steam Early Access on November 17th. For more information on our partnership with Jagex, and a review of our Demo launch as part of Steam Next Fest, check out our last post here:

<https://news.melvoridle.com/melvor-idle-2-a-runescape-adventure-releases-17-november-2026-into-steam-early-access-next-fest-roundup/>

# What time is the launch?

Approx. 10AM UTC / 5AM EST / 9PM AEDT on November 17th, 2026.

# When does the demo go away?

We’ll remove the demo version around an hour before we launch Early Access, at approx. 9AM UTC / 4AM EST / 8PM AEDT on November 17th.

# What about Mobile?

Mobile versions are coming, just not yet! This release is Steam only. Mobile versions for Android and iOS will follow in 2027.

# Do my saves carry over?

Yes, your saves will carry over. If you’re using Melvor Cloud this happens automatically. If you’ve chosen to play offline, as long as you’re playing on the same device it will still carry over without you needing to do anything.

If you want to be extra careful, you can back up your saves locally. To do this, use the “Copy save string” option in the save menu and save it somewhere on your computer.

# New content & changes from the Demo version

The Early Access launch will feature a lot of content that was locked in the demo version, plus some changes based on our Early Access feedback.

## New content

There’s loads of new content in the full Early Access version! This includes:

- 3 new Skills - Astrology, Herblore and Agility
- Level cap increased to 99, with content available up to that level.
- 4 new Mastery Guild Ranks
- 1,000+ New Items
- 100+ New Monsters
- PETS!
- Act 2 main storyline

## What to expect from the new Skills

The 3 new Skills come with plenty of bonuses across the whole game, but they are all provided in their own unique ways.

- **Astrology:** Permanent bonuses to every single Skill, plus powerful and unique special content unlocks.
- **Herblore:** Create potions for every single Skill, with increasing power as you create higher tier potions. Putting time and effort into this Skill will grant you with some of the most powerful consumable rewards found anywhere in the game.
- **Agility:** Train various Agility Techniques which grant access to new unique content around the game (Did someone say more Coal?), and equippable utility gear for select non-Combat Skills.

As you can probably tell, the 3 above Skills will be granting plenty of boosts to your characters. We've seen the pain points being discussed, especially around Ranged ammo & Rune production. These skills will help massively with these problem areas.

## Notable inclusions and changes coming with Early Access

We’ve been receiving tons of feedback since we released our Demo, and we’ve got some changes ready to go to address some of the key points:

- **Legacy Sidebar:** You can enable a Melvor Idle 2 style Sidebar to view your skills and their levels in one place.
- **Improved Stats UI:** See Equipment stats on hover, and also see comparisons to you existing Loadouts.
- **Reset to Level 60 option:** If you’ve over levelled your XP and want to be brought back to Level 60, we are including an option to do so.
- **Early game money making buffs:** We will have buffs to select early game Skills to help with GP gain.
- **Various UI Tweaks:** Lots of small UI touch-ups to help with information display, contrast, and readability.

## Check the patch notes on launch day!

There will be more specific changes based on demo feedback that will be included within the patch notes on launch day. Be sure to read them and see what has changed.

There’s still plenty of feedback we’re planning to introduce, as there is A LOT. We’re getting through it all as best as we can, but some changes may take longer to introduce than others.

# Early Access Roadmap - When to expect it

We will be releasing the Early Access Roadmap around 1 week after Early Access launch. This will be a general overview of all the major content and features still to arrive, with a *rough*indication as to when you can expect it.

Yes, we will be giving you an idea on when to expect Mobile release, new Skills, and even when v1.0 can be expected!

# We are always listening to Feedback

We are always listening to the feedback you submit, as well as reading all the discussions on Socials. It’s amazing seeing everyone discussing the game and helping us with suggestions to improve various areas.

There will be regular updates for the game to address various feedback, bug fixes, and everything in between.

# Conclusion

Are you excited? We’re excited. We can’t wait for next week’s launch! And please make sure to send us your feedback (and any fun highlights!) on Discord, Reddit, social media - wherever you hang out.

See you soon!

\- Althalus