Added tiny coloured dots inside the top-right character dropdown menu. These dots show what expansions are currently active and loaded.
This addition is primarily for player support. We receive a lot of questions accompanied with screenshots, and these dots will allow us to provide specific answers based on what expansion content you have access to.
Added a new warning/error box for Epic Games if the game detects you may have linked the wrong Epic Games account to Melvor Cloud.
Bug Fixes
Fixed Township repair cost issues with upgraded buildings sitting at 0/x built, which resulted in scenarios where it was not actually possible to repair due to lack of resources (Eg. a repair requiring Rune Essence, but it was impossible for Rune Essence to be obtained at that stage of the Skill).
Upgraded buildings sitting at 0/x built will base their repair costs off the previous building until at least 1 of the upgraded building is constructed.
Township should now correctly provide the ability to repair individual buildings that lost the requirements to be built.
Regaining the requirements to build will always override the ability to repair (As constructing a new building also repairs it)
Fixed issue where the repair button & repair costs would not display on buildings that lost the ability to be built due to population requirements.
Fixed rendering issue for Biome requirements.
Fixed notification elements hiding behind Bank sidebar on Mobile.
Fixed an issue where player stats would not calculate correctly on load during a fight in very specific scenarios.
[AoD] Fixed issue where the Mastery Magnet would not consume on a successful Archaeology action.
[AoD] Fixed issue where Unholy Item Reductive stats would reduce when the Enemy hit you, instead of when you hit.
[AoD] Fixed issue where Grudge Amulet was applying 5x the intended effect on the Enemy
[AoD] Fixed issue where Discord Rich Presence would display "playing with mods" if you were training Archaeology or Cartography