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# Game Update - 15 August 2024 - v1.3 ?11742
- URL: https://news.melvoridle.com/game-update-15-august-2024-v1-3-11742/
- Published: 2024-08-15T02:09:59.000Z
- Updated: 2024-08-15T02:10:33.000Z
- Description: Lots of bug fixes, and some changes.
- Author: Malcs
- Tags: Bug Fixes, Changes, Game Update, Minor Update, New, #Import 2026-10-05 03:34

\[ItA\] = Into the Abyss only  
\[AoD\] = Atlas of Discovery only  
\[TotH\] = Throne of the Herald only

## Update on Offline Client - Stage 2

We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it.

Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work.

Stage 2 is probably the stage that takes the most amount of time. After we release it, we *hope* it won't be too much effort to bring it directly to Mobile as well.

## Game Update

This update mostly focuses on fixing a lot of the outstanding bug reports and issues that have been present in the game.

**New**

- Add passive cooking interval source tooltip to passive cook button
- Equip requirements in View Item Info popup is now colour coded depending on whether the requirement is met or not.
- Added clear option to reset Bank Tab icon to default.
- It's now possible to force the game to refresh the associated **Steam** account that is linked to your Cloud account. To do so, click the "Steam" text on the character select screen and click the relevant option (the game will reload).
  - This option is only useful for those having troubles with the wrong Steam account being linked to their account.
  - This can only be done via the Steam Client.

**Changes**

- We have converted every single SVG file to PNG, and replaced all instances in the game with the new image. The reasoning behind this is that SVG file are *heavy* to process, especially when there were over 700 of them being used in our game. Not sure if this will have an actual impact on performance, but it might.
  - This should also fix the icon colour issues seen on some Android devices running the non-Beta app.
- Renamed "Normal Attack" (The attack itself) to "Regular Attack".
- Replaced all instances of "perform a normal attack" with "perform a regular attack" (In attack descriptions).
- Increase notification queue limit to 20 to fix some issues with notifications not displaying when many actions are performed at same time (like cutting 5 trees at once lol)
- Aorpheats Signet Ring now provides +10% chance to double items in Thieving, up from +5%.
- \[ItA\] Cooking & Farming menus with Realm selection will now automatically default to the Realm of the last selected Recipe/planted seed (not retroactive). This includes the Realm selection in the "Spend Mastery XP" and "Mastery Checkpoints" popup.
- \[ItA\] Sanctuary, Divine Sanctuary, Ethereal Sanctuary, and Void Sanctuary will no longer degrade in Township.
- \[ItA\] The unlock requirements tooltip for Realms will no longer display on hover/tap when the Realm is unlocked.
- Removed the "Major update released" message on character selection screen.

**Fixes**

- Adjusted interface loading process.
  - Also added significantly more logging in attempt to catch errors.
- Reworked how the game distinguishes between Desktop and Mobile layouts. This should resolve a few UI issues on certain devices and screen sizes.
  - The game will now automatically swap from Desktop UI to Mobile UI (and vice versa) upon manual screen size adjustment without needing to reload.
  - iPad/Tablet screens should now display the Desktop UI to fit more elements on the screen (Depending on screen size)
- Fix flatPotionCharges modifier not working for realm specific versions. This fixes the 95% Mastery Pool Checkpoint for Abyssal Herblore.
- Adjust Frostburn to use damageGroups and behaviours to handle damage per turn. This fixes the issue with the damage not capping correctly as per the description.
- Fix flat Currency gain modifiers working in Alt. Magic when they are not supposed to.
- Fix Monster Stats window from Completion Log calculating Special Attack damage based on the Monster's reduction values instead of yours.
- Fix Mining node Max HP not updating visually when spending Mastery Pool XP
- Fix Quick Equip menu being enabled during Golbin Raid.
- Fix Summoning Mark progress bar being too dark on superdark mode.
- Fix quick equip menu changing to 2 rows when zooming out.
- Fix Cooking menu not updating costs when cost reduction changes.
- Fix Cooking recipe select not accounting for modifiers.
- Fix Deadeye Amulet description.
- Fix Golbin Raid wave skip cost upgrade increasing cost instead of decreasing it.
- Fix missing +/- on some item descriptions.
- Hide "new milestones unlocked" section in level up popups if no new milestones unlocked.
- Fix custom sell quantity not updating value automatically when sell mode is set to "All" or "All but 1" as more of that item is added to Bank.
- Fix mobile spend mastery xp modal sticky element forcing the close button out of view when scrolling.
- Fix issue in Township where 0/x built buildings (that have have been upgraded) don't lose efficiency, thus were not reducing the resource gain correctly.
- Fix Summoning Attack Interval tooltip in Combat not displaying the actual interval based on modifiers.
- Fix visual issue for Adventure Mode where Monster Selection did not display the accurate Monster HP value.
- Fix Township Casual Tasks providing resources that would force your storage to go above the max storage amount.
- Fix Amulet of Incantation item description not making it clear that the bonus only works for Alt. Magic.
- Fix Shop purchase costs not displaying decimal places.
- Fix "Restore Purchases" button for iOS not working as intended.
- Fix Bank Search not supporting the equipment slot of an Item as a search query. Eg. Searching "Quiver" should display every item that can be equipped to that slot.
- \[ItA\] Fix Esme and Henriette pets not showing in skill minibar.
- \[ItA\] Fix Abyssal Leprechaun + Golem Synergy not functioning.
- \[ItA\] Fix Enhanced Township Food Scroll increasing enemy resistance instead of decreasing.
- \[ItA\] Fix Skill Tree effects duplicating in Firemaking/Thieving when entering/exiting golbin raid.
- \[ItA\] Fix Desolate and Cataclysm Rune Abyssal XP values in Runecrafting.
- \[ItA\] Fix incorrect Arrowtip cost for Abyssium and Brumite Arrows in Fletching.
- \[ItA\] Fix Abyssal Mining Gloves providing 20% chance for +1 instead of 40%.
- \[ItA\] Fix Bob's Lost Rake and its Item synergy only working in the Melvor Realm.
- \[ItA\] Fix Abyssal Crow + Golem synergy not consuming tablets.
- \[ItA\] Fix Abyssal Mole + Abyssal Octopus synergy not consuming tablets when an Abyssal Gem is obtained in Mining.
- \[ItA\] Fix Township not updating Combat Value visually when weapons/armour are spent in the Trader.
- \[ItA\] Fix Siphon Prayer using points per enemy hit instead of player.
- \[ItA\] Fix Dispersion Prayer using points per player hit instead of enemy hit.
- \[ItA\] Fix Ravage and Meticulous using incorrect soul point cost conditions.
- \[ItA\] Fix Dark Summon Consumables using more charges than intended.
- \[ItA\] Fix each Abyss Spell being allowed to stack until end of fight.
- \[ItA\] Fix broken Toxin icon in Combat.
- \[ItA\] Fix Tortoise Shell Platebody passive adding stacks when you hit the enemy, instead of when the enemy hits you.
- \[AoD\] Fix potential crash in Cartography rendering.
- \[AoD\] Fix base Artefact value in Archaeology from Level 99 Mastery not functioning.
- \[AoD\] Fix Barrier not being saved correctly.
- \[AoD\] Fix broken Marble image.
- \[AoD\] Fix incorrect image for (B) Hard Leather Vambraces
- \[TotH\] Fix Summoners Bag using more charges than intended per action.
- \[TotH\] Fix incorrect Growing Madness passive description.